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Serious Virtual Worlds is your one-stop gateway for the emerging space of serious virtual worlds. Serious Virtual Worlds brings together professionals in this leading edge space looking to explore together how these worlds can be used for more than just entertainment. At SVW we are looking for both serious uses of virtual worlds and serious aspects of entertainment oriented virtual worlds. SVW genuinely welcomes your contributions via email to the Editor [Use the Contact link in the top menu] or respond to the SVW Blog.
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Serious Virtual Worlds 2007 Print
Written by Dick Davies   
Friday, 01 June 2007
Serious Virtual Worlds ‘07
First International Conference on the Professional Applications of Virtual Worlds. 
13 – 14 September 2007,
The Serious Games Institute
Coventry, UK
PRE-NOTICE
The ProgrammeThe extraordinary success of virtual worlds such as ‘Second Life’ as virtual social spaces for play leads to the question ‘What is the potential for the serious uses of these worlds?’ The theme for this first Serious Virtual Worlds conference is ‘The Reality of the Virtual World’ and takes a close look at how virtual worlds are now being used for serious professional purposes. Many organisations are now actively researching and deploying virtual worlds. Serious Virtual Worlds is your introduction to the serious uses of virtual worlds. 
Who should attend?Professionals with interests in using technology for communication and collaboration, for education and training, scenario planning and for commercial activities,from corporates, the Media, multimedia development organisations, public sector organisations, consultancies, technology solution providers, researchers…. 
To register now for this space limited event This e-mail address is being protected from spam bots, you need JavaScript enabled to view it
 
Last Updated ( Tuesday, 05 June 2007 )
 
What are Serious Virtual Worlds? Print
Written by Dick Davies   
Tuesday, 06 September 2005
Lets look at this in two steps:
1. Virtual Worlds
2. Serious Virtual Worlds
"A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. This habitation usually is represented in the form of two or three-dimensional graphical representations of humanoids (or other graphical or text-based avatars). Some, but not all, virtual worlds allow for multiple users.

The world being computer-simulated typically appears similar to the real world, with real world rules such as gravity, topography, locomotion, real-time actions, and communication. Communication has, until recently, been in the form of text, but now real-time voice communication using VOIP is available. This type of virtual world is now most common in massively multiplayer online games (Second Life, Entropia Universe, The Sims Online, There, Red Light Center), particularly massively multiplayer online role-playing games such as EverQuest, Ultima Online, Lineage, World of Warcraft, or Guild Wars and the massive online multi-player game RuneScape" via Wikipedia

serious virtual world is as above but specifically built for non entertainment purposes such as education, business collaboration, disaster planning and would generally be used in the professional space rather than the consumer space.

This is not to say that virtual worlds such as Second Life cannot have serious activities occuring within them. But, by definition, their primary purpose is entertainment. 

At this time there is a single example of a toolset for building and deploying serious virtual worlds: Forterra

 

 


Last Updated ( Friday, 02 March 2007 )
 
Virtual Worlds Review Print
Written by Dick Davies   
Sunday, 05 June 2005
"A virtual world is an interactive simulated environment accessed by multiple users through an online interface. Virtual worlds are also called "digital worlds," "simulated worlds" and "MMOG's." There are many different types of virtual worlds, however there are six features all of them have in common:

1. Shared Space: the world allows many users to participate at once.

2. Graphical User Interface: the world depicts space visually, ranging in style from 2D "cartoon" imagery to more immersive 3D environments.

3. Immediacy: interaction takes place in real time.

4. Interactivity: the world allows users to alter, develop, build, or submit customized content.

5. Persistence: the world's existence continues regardless of whether individual users are logged in.

6. Socialization/Community: the world allows and encourages the formation of in-world social groups like teams, guilds, clubs, cliques, housemates, neighborhoods, etc"  Quote from the site
Last Updated ( Friday, 02 March 2007 )
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